Hi UDK-people!
I'm setting up a scene in UE4 and am trying to make sense of something that maybe someone can explain in simple terms for me. I've added a point light in a scene and with one setting (static) I get correct shadows, however with the other (stationary) I get blurry shadows but a much nicer reflection when having baked the light.
Can someone help me make sense of this? I've tried to understand through googling but it easily gets very technical. The only difference on the picture is that very setting:
Hope you are all having a great weekend!
Replies
Does that mean that one cannot get crisp shadows with Stationary lights? Or is there a setting I am missing here?
What would be the best kind of basic light setup for this kind of scene?