I'm coming from lots of Unity experience but relatively no shader experience especially with these networks or nodes.
Jumping into Unreal 4 and the basic PBL setup (Diffuse, Roughness, Metallic) what can I do to try and push more realism? Also this may be a good opportunity for other people to learn as well?
I know there are quite a few parameters like adding fresnel or noise, I'm looking for something similar to the VRay Car Paint Setup. Any info or help to get me going or any specific nodes to use (all i have are constants) would be great