Hi guys! How's it going? Hope all is going well. I'm Carmelo and actually I'm making a RPG video game. I'm looking for two professional figure who have to do some part of a short gameplay which will be posted on kickstarter. [FOUND] 3D Characters [FOUND] 3D Environment Artist is who has to make an environment about a place…
Hello polycounters ! 1. I'm curious to know is there need to paint with a texture high poly mesh during character creation workflow ? Or there is a chance to paint over the low poly version of the cg character only ? 2. Is it possible to animate high res mesh perhaps for the showreel purpose if my low poly mesh already has…
Hi guys, This is the first time Im posting my work here on polycount and I was wondering if you can give me some feedback on my mage armor. I wanted to improve my hard surface sculpting skills, so I decided to make a mage character with a hard surface armor. I used a base character mesh to focus only on the suit but Im…
Here is a 3d character I've been working on lately. It's still a WIP of course. Any critiques would be nice. The plan is to make it into a game ready character. As a question I'm wondering how best to export the zbrush subtools into topogun for retopology. Should I merge all the subtools together (55 in total) and then…
Hey everyone! Here is one of my latest characters. I have inspired from many things and try those things in my art - I wanted to create a character Blizzardy, Rioty but also a little bit cartoony - . I hope you enjoy it! Any feedback will be appreciated thank you very much!
Hello, I am struggling to find out good pipeline for hero character, 1. Character is sculpted in Zbrush 2. Retopology is done using Topogun 2 3. UV-s are done using Unfold 3D (UDIM-s) 4. Texturing is done in Mari. I have multiple maps * Base color * Displacement and Multy channel maps from XYZ texturing Now i am trying to…
Hello everyone! New here, my friend recently introduced me to polycount to help improve my works. So here I go! This character was created for a school assignment (over 15 weeks with other assignments) which was to create a character for an existing 3D fighting game, which I chose Street Fighter V. I can tell I didn't hit…
Hi! I have been working on this character for another person for a while, but I feel I could really use some fresh eyes to give constructive feedback for the composition, adjustments to the pose, colours/shading etc. A short description of the idea behind the picture: a female character looking introverted and brooding in…