Hello polycounters !
1. I'm curious to know is there need to paint with a texture high poly mesh during character creation workflow ? Or there is a chance to paint over the low poly version of the cg character only ?
2. Is it possible to animate high res mesh perhaps for the showreel purpose if
my low poly mesh already has a rig (maybe is there opportunity to transfer rig from low to high poly mesh) ?
Replies
2 - I don't think so. You can copy the animation, probably, but you will manually have to make a rig for the highpoly.
In Maya you can transfer skin weights either by location or by UV-Set, depending which of the two is closer to your low poly!.
In both applications it might be a good idea to clean up the result afterwards, but it will at least give you a good start!
Snader If yes, so does it make sense to spend some time on a UV for highpoly and paint both lowpoly and highpoly model instead of paint only low-poly version ?