Here is a 3d character I've been working on lately. It's still a WIP of course. Any critiques would be nice. The plan is to make it into a game ready character.
As a question I'm wondering how best to export the zbrush subtools into topogun for retopology. Should I merge all the subtools together (55 in total) and then decimate, or is there a faster way?
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Also her hip is really straight down from her rib cage which isn't a normal female attribute. You should give her some more hip to show that feminine quality.
Her head hands and feet seem a tad large too.
Now, as far as your question for best way to import this to topogun. You can seperate it into the animatable bits...such as what will be on the same bones and then decimate. Basically whatever you feel like will be all one piece as far as topology.
Or, you can keep everything into subtools thought it might be a pain.
I think what ever you feel will keep the integrity of the sculpt the best is the way you should go.
Is the suit suppose to be like an exoskeleton type of suit with some parts of it metal or a fabric mixed with rubber like or cloth like material? Right now it's kind of hard to distinguish what kind of material the suit is made out of.