Hi guys,
This is the first time Im posting my work here on polycount and I was wondering if you can give me some feedback on my mage armor.
I wanted to improve my hard surface sculpting skills, so I decided to make a mage character with a hard surface armor. I used a base character mesh to focus only on the suit but Im thinking about resculpting the base mesh to a character. That will be for later though, to make it more one piece.
This is the blocking phase and I wanted to ask you guys some feedback on my armor. What do you think about the design, do you have some advice to push it to a next level?
Any C&C are more than welcome