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Feedback wanted on my hard surface pieces of my mage character

Hi guys,

This is the first time I’m posting my work here on polycount and I was wondering if you can give me some feedback on my mage armor.

I wanted to improve my hard surface sculpting skills, so I decided to make a mage character with a hard surface armor. I used a base character mesh to focus only on the suit but I’m thinking about resculpting the base mesh to a character. That will be for later though, to make it more one piece.

This is the blocking phase and I wanted to ask you guy’s some feedback on my armor. What do you think about the design, do you have some advice to push it to a next level?

Any C&C are more than welcome :)
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