Hi I'm trying to figure out how would I go about making a medieval modular house the main issue is that it has so much wooden support planks that I just cant figure out how to make them modular.So does someone have some advice's, examples or maybe even project files that he/she would like to share? This area is troubling…
im not a fellow student, but if you dont mind living in a house full of game developers for a while (week or so) while u look for a place...I'm asking the guys if it's okay. They will get back to me. It's the Threewave Software house...so you'll be at home with gamer geeks I'll let you know if they say yes. -R
Hello This is a little house from wood made from the sketch of Spyro i hope you like it feedback please :) Portfolio: http://leveldesigner.carbonmade.com
Hello Polycount! This is a little bit offtopic buuut. I'm doing a survey for one of my architecture classes. To be more precise, I want to collect data on the size of some rooms and how important they are to you in order to develop new concepts for room distribution in housing spaces. I would appreciate it if you could…
Hey Polycount! I'm in my final year studying 'Game Art' at University currently working on my Final Major Project - The Derelict House. Posting up my progress so far hoping for some critique and advice to make sure I'm on the right track My first Polycount thread ^^
Thought the tower was a fun initiative so I decided to participate with a little something. Heres my first WIP post of my card house that I guarantee will be strong enough to carry the floors above ;) Ill be using 3 uv sets for diffuse/specular, normal and AO to save texture space.
Hey guys, I could use some help with my textures for my pirate house. This is for a uni project. Any suggestions on how to make the textures pop? Or make the whole thing actually look good :( It only has a diffuse texture so far and although it kind of looks like the concept I feel like it lacks something... So yea if…
good day, guys ! I want to show you process of creation this vrykul house: It was on concept from Ishmael Hoover : I really like viking style and wanted to create something like this in my portfolio. First i started from simple low poly. Then was long work of optimisation and finding good forms. I always create mini task…
Herro! I'm working on a project with a few friends of mine, and i'm alright at modeling a medieval house exterior, but id like to see how other people do it for reference, because i still need to work on my skill a bit more. Also, we have decided to have the interiors built into the exterior, so less loading screens if you…
[ QUOTE ] In the days following the Game Developers Conference, one particular lecture has been causing significant interest and controversy in the game development community - ' Burning Down the House: Game Developers Rant'. [/ QUOTE ] you can find a link to some of the speeches here Some really relevant stuff.