Thought the tower was a fun initiative so I decided to participate with a little something. Heres my first WIP post of my card house that I guarantee will be strong enough to carry the floors above

Ill be using 3 uv sets for diffuse/specular, normal and AO to save texture space.

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import maya.cmds as cmds import random sourceCards = cmds.ls(sl=True) print(random.choice(sourceCards)) for i in cmds.ls(sl=True): posX = cmds.getAttr(i+".translateX") posY = cmds.getAttr(i+".translateY") posZ = cmds.getAttr(i+".translateZ") rotX = cmds.getAttr(i+".rotateX") rotY = cmds.getAttr(i+".rotateY") rotZ = cmds.getAttr(i+".rotateZ") newCard = cmds.duplicate(random.choice(sourceCards)) cmds.setAttr(newCard[0]+".translate", posX,posY,posZ, type="double3") cmds.setAttr(newCard[0]+".rotate", rotX,rotY,rotZ, type="double3") cmds.rename(newCard[0], "Card01") cmds.delete(i)