good day, guys ! I want to show you process of creation this vrykul house:
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It was on concept from Ishmael Hoover :
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I really like viking style and wanted to create something like this in my portfolio.
First i started from simple low poly.
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Then was long work of optimisation and finding good forms. I always create mini task for myself in my work and here i tried to use less materials as possible. So there are a lot of tileable textures, copying UV's and textures set for group of objects. I know that is usual practice in game development, but you do not use this often in your portfolio. Then high poly work :
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In high poly you see full model, but i baked only 1/2 or 1/4 of it ( not interesting to show half of house
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)
Than first preview in marmoset with basic materials :
Here i saw that i have problem with some normals and side dragons was totally awful after sculpting. Also i worked a little bit and then 2nd stage of work:
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After that long work of polishing and texturing in photoshop/3d coat. I changed dragon heads, changed proportion of some elements and etc. I always compare screenshot from Marmoset with concept and changed some elements. And then final image:
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And some photoshop moments:
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Software used: Zbrush, Maya, 3d Coat, Substance Painter, Photoshop
Sketchfab modelOf course, i still need more practice in a lot of moments, but i like final model and i hope that was interesting for you. I will happy to hear your critiques.