Hey Polycount! I'm in my final year studying 'Game Art' at University currently working on my Final Major Project - The Derelict House.
Posting up my progress so far hoping for some critique and advice to make sure I'm on the right track
My first Polycount thread ^^
Replies
This looks really nice..
I like the overall quality and atmosphere a lot!
No crits from me so far, besides the fact that it's a bit dark in the last two screenshots (maybe only too dark for presentation, in-game it fits very well)
No real crits from me either (except it is a bit dark as 3dcasper said).
In this image the first thing that strikes me is the lighting on the fire. I would tone down the brightness a bit, you're outside... the sun will always be a strong light source. At the moment it's just a bit too strong. Maybe reduce it's intensity by half?
I've been doing lighting for a year professionally now, so... lighting is really something that's been sticking out to me recently.
Also, I think that yellow streak on the right is from a high bloom.
Looking forward to seeing more updates
I'm working on something quite similar at the moment , a house after an apocalypse, but yours is way better.
I love how your environment tells a story of what may have happened there before it was derelict
yeah the dark shadows have been bugging me for a while now. I tried using global illumination and changing the number of bounce lights but didn't achieve the result i wanted. Ended up placing the candles in different areas (particularly in the living room) to light the scene better.
I do agree about the fire, turned down the brightness and it looks much nicer
I'll post some newer screens soon of my progress.
My crit would be the roof tiles on the pitched roof, to me they dont look like roof tiles, they almost look like floor tiles from a grungy old linoleum flooring pattern. also I think roof tiles should overlap each other a bit to protect the house form rain?
anyway great work !!!
On a side note, your barrel would totally burn the whole house down if you take a look.
Living room area brightened and dusty light planes added
Broken wall pieces. Ivy growing into the house to add the derelict/overgrown feel I'm after.
Changed the fire outside plus added a little more rubble to this area