It's weird because now I'm finding that for my base color textures, the TGA looks too saturated in UE4, and the PNG looks too washed out. SRGB is checked for the base color texture of each in UE4.
I can can confirm that it will definitely be before Christmas ! Also, the UE4 Calibration and export has got an overhaul in 2.0 And i have tested it as well, for me it is 1 to 1 now from 3do to ue4.
Agree about the arm, though I think one of the producers confirmed he was supposed to look sick. Btw, confirmed it's using UE4 https://www.unrealengine.com/news/final-fantasy-vii-remake-built-with-ue4
I saw some people also working for a plugin support of Tress FX in UE4, so hopefully it will be possible to author via Maya and then directly bring the data to UE4 without any convertion. Like Apex. :)
Exactly. I wouldn't normally be upset, but they did specifically say their textures were UE4 compatible which is a bit misleading if some textures only support specular color workflow (which UE4 does not support).
Hello, My models textures in Marmoset Toolbag 2 and Substance Painter look great but look like garbage in UE4. I'm using the UE4 material in MT2. The metallic map looks particularly awful in UE4. Anyone have any ideas? Images attached.
Guys, I am trying to build ue4.sln with visual studio community 2015. I am getting this: The build tools for v141 cannot be found. Install v141 to build using the v141 build tools. I can't right click ue4 and click build. It says ue4 is incompartible. I downloaded vxgi 4.17. Any ideas on what I should do?