Super newb thing, but I seem to be having trouble finding straightforward solutions to this so far. I just want glass with reflections (aka, you know, glass lol)
It seems lowering the opacity value of a material accordingly lowers the reflection intensity, to the point where opacity of 0 results in no visible reflections. Is there not a simple/hack-free way to de-couple these two parameters (ie low opacity but reflections at full intensity). I have a materials tutorial for UE3 where glass is covered, but they use cubemaps and specular, so it's pretty outdated.
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And technically speaking lowering the opacity of a material will lower its reflectivity. (clear things let light through and reflection is light bouncing off) But combine a low opacity with a low roughness and you'll get close.