hahaha... to me... Issac just turned into a wise ass... he had nothing interesting to say when he talked... He tried to tell jokes... to just look ridiculous... not very amusing to me at all. It seems like the co op character this time around was more interesting that Isaac himself. The whole situation with hallucinations…
Hey Everyone! I wanted to share some of my progress for the Art War 3 on cubebrush. You can find my post here (https://forums.cubebrush.co/t/art-war-3-3d-villains-the-fallen-goddess-rdzikh/6135/2), but in case you haven't heard about it; its a contest to create a hero or a villain. I chose a villain and originally chose a…
Hello there I'm one of the 3D artists for a very popular and well respected world war 2 mod for Arma 3 called "Faces of War" We already have had a few releases and received very good feedback but are looking to expand our team a little. Arma 3 is a very diverse game with endless possibilities and a lot of freedom to create…
We are currently looking for top lighting artists to come work with us on Uncharted 3. Take a look below and see if you have what it takes. . . Responsibilities * Develop the lighting scheme, color-palette, post-processing-fx, and general visual mood that turns unlit 3-D environment models into awesome looking and visually…
Hi there, My next handpainted project is going to be inspired by Diablo 3's environments and considering I've been a big fan of the desolate sands art since the I first discovered it, it's probably going to be something close to it :) So I've been doing some tests and experiments, first focusing on finding a very…
Here is my first attempt at doing some low poly modeling. My goal was to keep this model under 2,000 polys, but that will likey fail when I bring it into mudbox later to add details. I still need to make the hands feet, neck, and head. Took me approximately 3 hours in 3dsMax to do this. I also want to point out that I had…
Made 3 days ago : zoning out in krita this happen thought might as well see what people can do with a "loaned conceptual design", credit is required thanks have fun. "Fixed:" If you do not know the show its the jetsons rosie robot and the samurai pizza cats show , both americanized version & the asn one. Off memory no…
Not heard of "Quale 4" But definately Quake 4! //q4base/texture/path //doom3/base/texture/path Those go in the *BITMAP reference of the ASE for whichever game you're editing for. You need to make sure that you export the ASE with vertex painting included if you're doing texture blending and then set up the material file…
We are proud to announce the release of a new Substance tool this week: Bitmap2Material 3! We rewrote from scratch the algorithms and we can now generate the best seamless normal and albedo maps out there from any source image. The lighting cancellation methods it uses can get rid of pretty much any lighting and output…