Home Technical Talk

Terrain .ase models in Quale 4/Doom 3

polycounter lvl 18
Offline / Send Message
odium polycounter lvl 18
Ok, well, I've just made the jump from MilkShape to 3dsmax a little bit more complicated for myself. I've been using vertex painting and blending to getsoem nice blends going for my terrain. All is fine, looks ok, everything in that regard is perfect.

The problem I'm having is a little bit more newbish...

When my model is saved as .ase (i dont think 3ds supports .lwo?), it seems to not display ANY texture info ingame. I've changed everything in the model to where I *think* everything should be, but still, it wont look for the correct material file ingame. It just displays with the default missing texture...

Anybody care to give me a brief run through of where I'm going wrong? Heres the model file just for you to take a glance over (Its a test model, thats why its so bland heh).

http://www.quake2evolved.com/odium/1.lwo

Thanks in advance guys, I hope I can get this fixed. Its the only thing stopping me from painting Terrain ATM.

Replies

Sign In or Register to comment.