If you are new to PBR texturing it could be worth reading the Allegorithmic PBR guides. It's a really well put together guide that will go over the theory and practice of the texturing process. I personally use Substance now for my texturing as I find it really powerful and flexible. Just dive into the texturing process…
Padding is the distance between the UV shells, this addresses texture bleed if the texture need to go lower res (like for mip maps). Baked look just means you plan on using some software or tool that will calculate where ambient occlusion shadows are, possibly specularity, things like that. It's like take a render of…
Nice job Tea. Nice read. If this is a graded thing there's a small grammatical error after the 'adjusting texture repetition' image. "To avoid that, you might want keeping the low-frequency details in your textures evenly distributed. Keep in mind that adjusting your textures is not an end all solution to the problem. In…
I sort of made up my own little workflow but I have a feeling its not really the best way to texture eyes. So I'll explain how I do it now, and if anyone can chime in and explain a better way, I would really appreciate it! Usually I make a sphere with 12 Segments. Then I delete the back half and unwrap it. I take that same…
Hi. I'm not sure what you call this exactly, but I'm trying to bake the lighting shining through the window so I can use it as a texture map. Does this make sense? How do I do this. Anyone have tutorials? I've manage to bake somewhat light but it was too distorted. I know it probably had to do with the direction of the…
This is a free texture from here: https://3dtextures.me/2018/10/04/sapphire-001/ Basically, I'm curious how this is rendered properly with height and depth to the render. Obviously if this texture is added to a sphere it will simply be flat. Is adding a bump map the correct way to do this?
Hi everyone, I have modeled a vase for a small oriental scene I'm working on that looks something like this: I was wondering is there an easy way to texture the pattern to wrap around the model like that? like some way in zbrush to "roll" the texture across a surface?
Hey! Just curious, how do people get their .fbx files to display with texture in Microsoft 3D Viewer? I've downloaded a couple of .fbx files (and these are .fbx files, not .glb or .gltf files) from sketchfab that display with textures when opened in Microsoft 3D Viewer. How does one achieve this? It's not super important,…
hi, im using 3ds max 2008 to render to texture an AO material, but for some reason my renders always seem to be missing big pieces of my model. everything ive gotten is unwrapped correctly. could it be a map channel problem? im rendering my texture in map channel 3. if so, how can i make all my surfaces to map channel 3?…