Hi.
I'm not sure what you call this exactly, but I'm trying to bake the lighting shining through the window so I can use it as a texture map. Does this make sense? How do I do this. Anyone have tutorials? I've manage to bake somewhat light but it was too distorted. I know it probably had to do with the direction of the lamp but I couldn't fix it. So that is why I am looking for a tutorial. Or at least the name of what I want so I can search it myself.
I've even found this tutorial:
https://www.youtube.com/watch?v=VoPOAHZ6ltEHowever I need it where the light shines through the window from the inside to the outside of the house. I'm not sure if it makes any difference in this case since I just want to save the ground image. I was wondering if it is possible to save the texture map of the ground light using the Volumetric Lighting method or do I have bake it?
I hope this makes sense. Perhaps someone can explain better of what I'm trying to do. Here is an image of what I want
:
See I just wish to bake a texture map of that ground lighting. If someone has a tutorial, please link me. Thank you.
Replies
You just need to map and select that floor and bake "shadows" or "combined" if you want GI as well.
What do you mean by " the light to shine from in inside to the outside"?
Hope this makes sense. I will show you how it looks when I attempt this.
The baking process it the same. I recommend you try a very simple scene first, to make sure you get the result you expect and know how to.
It doesn't look as clean and neat as the Volumetric Lighting tutorial I watch. So I also tried doing it the way the tutorial is done but added a plane under and try tried to bake it and all I got was a black texture.
I want to be able to bake a texture that looks like this.
On the tutorial screenshot the shadow is more blurry, you might wanna check the settings.
If you want to bake the bouncing light from the environment (though you don't have any in that scene) use combined bake.
I just realised that you are using Blender Internal, switch to Cycles and you probably get a different result already.
And try some different light types as well.
I don't know any tutorial for this.