EDIT: As I thought I was being a little too dumb and realised that my poly's lengthways were missing an awful lot, I collapsed, re added some more geometry and turbosmoothed again VIOLA problem solved very very happy. On a side note I didn't realise this forum was primarily 3D and 2D game art oriented when I was trying to…
So I don't know if this is common knowledge or very obvious, but I decided to share since I didn't find this solution through google. Last night I made a simple practice asset and ran into a snag when I imported it into UDK. It ended up looking like this: Ugh, awful. My problem is that my normal map is mirrored, which…
Hi all, I've been running around in circles on this one following various tutorials and just can't fix this issue. The problem is I have my blockout vehicle rig in Maya, following advice: - It points down positive X and Z is up. - I've rigged it. Bones have the correct orientation in Maya. - I've exported it as an FBX.…
Hey guys! Lurked on the forum and on the web today to find out if there's a way to do such a thing as move an object on the last used axis in 3dsMax 2013 as the middle mouse button does in Maya. I realize that's probably a kind of a noob'ish question and the thing is probably just a hardcoded feature but wanted to give it…
Polygon Modeling --> Symmetry Tools --> (- to +) works for all vertex except the outer edges. Anyone know why? I reset xform on my model, but the symmetry tools refuse to symmetry the outer edges of my model. I tried setting the tolerance to like .1, but it still doesn't work. (Note: I can't use the symmetry modifier). I…
I cant figure this out, I'm hopeing one of you noticed the same thing... In Maya if you use the middle mouse button while on the move tool it allows you to nudge verts around in all 3 axis. If you left click on one of the axis, then the move tool is "locked" on that axis in the sense that if you middle mouse drag it will…
The modo users here at Polycount might be interested to know this. If this is old hat I apologize. Using Instance Mirror to achieve a more powerful workflow for symmetrical modeling... Below is a solution for modeling symmetrically in modo without using Symmetry mode. Using modo's Symmetry options along X,Y, or Z works,…
Hi! I'm sort of new to DDO but i found my way to the effect properties that use object space normal masking to apply directional effects. When i open up the settings for it, the problem is that changing the sliders seems weird. I think it's easier if i just say what my spefific problem is. I have my dirt layer go on the…
I was wondering if anyone knows of a good way to square up a 3d scan in 3DS Max I have so that I can find the center line. The scan data comes in with a random pivot point and I am doing my best to rotate and move it so that my center line is along the 0,0 axis but its always a little off with every adjustment I make. I…
Hi I was toying with the array toolbar icon and here is a descriptive picture of my problem ... The ring is not aligning along he splin but gets weirdly rotated or not centered following the path , what you think is the reason and how can I fix so to have the rigns flow along the path with perpendicular axis?