I was wondering if anyone knows of a good way to square up a 3d scan in 3DS Max I have so that I can find the center line. The scan data comes in with a random pivot point and I am doing my best to rotate and move it so that my center line is along the 0,0 axis but its always a little off with every adjustment I make. I need to get it as close as I can so that I am able to retopo it in Topogun. Anyone know of a good way to square the model up and find the center line?
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In order to use the symmetry in topogun your center line has to be on the 0,0 mark. I know there is a way to adjust the symmetry in topogun but its a nightmare to do. It would be easier to adjust it in Max. So if your model is rotated on the x and y axis a little then your symmetry could be on at the front and slowly drift off in the back.