Polygon Modeling --> Symmetry Tools --> (- to +) works for all vertex except the outer edges. Anyone know why? I reset xform on my model, but the symmetry tools refuse to symmetry the outer edges of my model.
I tried setting the tolerance to like .1, but it still doesn't work.
(Note: I can't use the symmetry modifier).
I tried to duplicate the model, delete half, apply symmetry, then I tried to morph my existing model to the new symmetry one, but the vertex order change and morpher messes up.
I just need to symmetry the vertex on the X axis, is there any other way to do this?
Replies
Since you don't have much points, you could just 2.5d snap or copy paste positions manually.
Else, you could try that, tho it works the same way.
http://www.rpmanager.com/plugins/Transmographier.htm
or
http://www.scriptspot.com/3ds-max/scripts/morphix
to reorder vertices of your duplicated model. Beware, you have to switch to directx 9 legacy, or you'll have a display bug.
The only problem is how I can flip PRECISLEY in the unwrap UVW modifier?
or
If uv's are perfectly symmetrical, select half uv faces, break, mirror, and snap in uv vertex mode, with grid snap on.