Rockstar London is looking for an exceptionally talented Environment Artist to help create state of the art environments for our current high profile/AAA project. Strong modelling and texturing skills are not enough! Candidates must be able to create stunning, immersive and efficient environments through richly detailed…
Character Art Temp (specializing in Armor and some Character creation) ALL Levels are welcome to apply. To apply, please send a copy of your resume to Jobs@Vigilgames.com DESCRIPTION Vigil Games is in need of in-house temporary artists to work on Armor for Warhammer 40,000 - Dark Millennium Online. We are seeking artists…
Hey all, I've found myself in quite the predicament, I've had a passion for game art since I was seven years old when my father brought home google sketchup and a copy of 3ds max 6 from work, since than I've worked as hard as I can, in excess of 15 hours a day to excel in the field and land myself the job of my dreams. The…
Hello , I make electronic music for games and have +3 years of experience with FL Studio and Native Instruments. My Discord is brianshowman Always welcome feedback, thanks.…
Hi: First time posting here so endulge me if I missed something. I would like to have a simple lowpoly 3D character (around 2000-4000 polys). The character must have UVs with some specific constrains (detailed later) and have enough polys in joints for animation (no skinning required). Also the character must have four…
Hello everyone! My name is Nicolas Lietzau, and I'm a part of the modding group "SureAI". :) Our team has been active in the modding community of Bethesda's games (Morrowind, Fallout, Oblivion, Skyrim) for over 9 years and we've released games such as the mod "Cube Experimental" for Fallout 3…
UPDATE: This issue has been solved and had nothing to do with textures or meshes, in this case the problem was caused by a file called sharedbones.qci, after replacing it with another version randomly found, the problem was fixed. more info in this reply: http://www.polycount.com/forum/showpost.php?p=1764090&postcount=30…
We are looking for an adaptable Senior Environment Artist to join our development team and work on an exciting new project as well as providing art support for the whole team on various titles. You will work closely with the development team to set artistic standards and oversee the quality of all artwork across the…
Hi everyone! I've been working for a long time on a video game movie for a top European multi-gaming clan (although the team have since split it is still highly anticipated). The game in question is Wolfenstein: Enemy Territory. I decided to include a story, therefore a machinima sequence, to give a better flow between the…