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Character Art Temp - Vigil Games, Austin TX

polycounter lvl 18
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BoBo_the_seal polycounter lvl 18
Character Art Temp (specializing in Armor and some Character creation)
ALL Levels are welcome to apply.
To apply, please send a copy of your resume to Jobs@Vigilgames.com

DESCRIPTION
Vigil Games is in need of in-house temporary artists to work on Armor for Warhammer 40,000 - Dark Millennium Online. We are seeking artists who are looking to build upon their portfolio in an environment that fosters learning and real world experience. This is an excellent opportunity for artists looking to establish work experience in a AAA studio.

Ideal Candidates will have a strong understanding of sculpting and painting and the desire to learn the character creation pipeline. The primary duties will entail the creation of armor and some creature/characters. Candidates should have an exceptional understanding of form, shape, structure, color, detail, and silhouette in regard to modeling and texturing. Our Character Art Temps work closely with the Character Lead, Art Director, Producer, and other members of the character art team to ensure that we maintain a high level of quality within the Mobiles Department.

This role is a temporary position via a staffing firm. The initial contract is 6 months with an option to extend the contract to a year based on performance. Temporary positions do not offer relocation.

ABOUT VIGIL GAMES
Vigil Games was founded in 2005 by world renowned comic artist Joe Madureira and video game industry veteran David Adams. In 2006, we became a member of the THQ family. Vigil’s recent release, Darksiders, available on current generation console systems, has achieved both critical acclaim and solid retail sales. The studio facility is located in the beautiful hills of Austin, TX. While always striving to be a world class game development house, Vigil also provides an exciting, fun, and creative work atmosphere.

RESPONSIBILITIES
• Proxy Creation
• Model and texture high quality 3D Assets
• Use our proprietary toolset to get the finished assets into the game
• Perform collision passes, optimizations, and other art tasks as directed

REQUIREMENTS & SKILLS
• Strong Organization Skills
• Strong concept, sculpting, modeling,
• Exceptional texturing skills
• Knowledge of 3DS Max and ZBrush
• Experience using Adobe Photoshop
• Superior eye for color and detail
• Excellent verbal communication skills
• Ability and willingness to accept and follow direction, collaborate productively with others, multitask effectively, and work to meet established deadlines

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