Hi everyone, I just finished creating the GL 06 in Unreal Engine 4, I am glad that I finally can call this weapon done. I started creating the highpoly early this year and put this project on ice for a couple of month. Recently I started looking into Substance Painter and Designer and thought it would be a good possibility…
Hello Fellow Polycount members, this my attempt to sculpt/rig/pose, and render this beautiful creature realtime. Sorry I didn't post actual WIP images. I just found out how to do things on this forum, from a fellow polycount member and friend karytsukino(Thanks!) I have some screenshots of certain stages of the WIP. I am…
So I've been on polycount for a little bit, and took part in the DOTA 2 polycount competition. Only now have I finally built up the courage to post my portfolio. I recently graduated and am now going crazy looking for all the work. I have gotten some positive feedback from potential employers but no luck landing the job.…
Hey polycounters, Here is some headway on a concept I painted a few weeks ago. I'm almost done with some fences to go around it. The windmill and silo will be the next two props tackled. I don't know if I want to add icicles or not, and if I do, then I'm either going to do some sculpts with geo and a nice shader or use a…
Hi everyone ! I'm finally tiping my firt post on polycount ! My name is Valentin Levillain, 24 years old, I just got my diploma at the haute Ecole Albert Jaquard of Namur and I'm now looking for a level artist position. Unfortunatly my portfolio is just about level with Source Engine atm. I need more time to make some new…
Hello dear polycount users. I am currently working on a game called Escalation 1985, and one of my tasks was to re-create the TOW-2B Missile System in as exacting detail as possible (with some consideration toward small details that would raise the time needed to make the model and polycount). So with that currently the…
WOW! That was a lot of fun! This community always delivers! So many great entries it's going to be hard to choose just one in each category. I want to thank Polycount again for hosting this contest! We are looking over the entries now and will be contacting the finalist over the next day or two to submit their models for…
Hello Polycount Community! This is my 1st thread on Polycount! Just to introduce myself to the community, I am currently a sophomore Game Art student at LCAD (undecided between character emphasis and environment). While on summer break, I'm challenging myself to complete a few props and learn the basics of Zbrush to start…
First of all, I want to introduce myself. My name is Oscar Acosta, and I am a character/3d artist. This is my first post in Polycount. This is a character I made recently. I wanted to create 3d version of a young, nerdy goblin girl sketch I made last year, while also practicing the creation of game assets. Kept the…
Hello Polycount! If you're an engineer, CAD enthusiast, or maybe you are just learning 3D CAD modeling, share some of your works in progress shots or showcase your final models here! I recently modeled this Knights Armament Company rail cover. I used simple calipers and got fairly accurate measurements. I spent yesterday…