Hello Polycount Community!
This is my 1st thread on Polycount! Just to introduce myself to the community, I am currently a sophomore Game Art student at LCAD (undecided between character emphasis and environment).
While on summer break, I'm challenging myself to complete a few props and learn the basics of Zbrush to start character sculpting.
It would be greatly appreciated to get any pointers/critique to make my work the best I possibly can!
Thank you!
This is the Midpoly of Prop 1 before I continue on to the High Poly.
Reference
Mid Poly Block in
Replies
I noticed two aspects you could work on.
First you modeled geo on the lenses when the ref images show no physical ridges.
Second, the cans should be modeled into the main canister, see below for ref/tips.
Hard Surface Topology Reference Archive
http://imgur.com/a/dEWXP
Be sure to add the weld detail to the piece, this will really add to the overall prop.
Lastly, I am not 100% sure but looking at the ref image, the lantern on the right, and on its left side, the part with a cylindrical-like detail, isn't that a door? I would imagine that is where the user would place the fuel or light the lantern. It looks like you only modeled a frame of sorts.
Be sure to add the weld detail to the piece, this will really add to the overall prop.
Lastly, I am not 100% sure but looking at the ref image, the lantern on the right, and on its left side, the part with a cylindrical-like detail, isn't that a door? I would imagine that is where the user would place the fuel or light the lantern. It looks like you only modeled a frame of sorts."
Thank you for the critique.
For lenses I was using the left lantern with the details on the lens rather than the right lantern which is plain.
As for the weld detail would that need to be done in zbrush? I'm not really sure how that would be modeled in once I have those smaller canisters connected to the main canister.
Also, the thing that looks like a door on the right reference. I zoomed in very close and personally I don't think it's a door? Maybe a way to hang it? I tried looking for more reference of this lantern and wasn't successful.
Here is a similar looking piece from a different lantern though.
Also another example with the door opened a bit:
Weld detail would be done in Zbrush, it can be done in other programs.
Went in and modeled the smaller canisters onto the main body as well.
Going to try to add welding texture into the High Poly as well. Need to learn some basics of zbrush first though.
Working on normals in nDo on low poly. Trying to find the right font for the little plaque.
Think about the different materials and how they react differently from each other from the same sources of wear.
I want to add emissives still as well.
Looking forward to seeing this in engine with proper lighting!