Hi everyone,
I just finished creating the GL 06 in Unreal Engine 4, I am glad that I finally can call this weapon done. I started creating the highpoly early this year and put this project on ice for a couple of month.
Recently I started looking into Substance Painter and Designer and thought it would be a good possibility to wrap up this weapon with some nice textures.
Polycount Body: 12,364
Polycount Scope: 2,928




I hope you like the model, please do let me know what you think
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Replies
There you go
cheers
I tried to stick with my main reference which showed most of the weapon in a very same color / material with only subtle differences. Retrospectively some more tweaking would not have hurt indeed.
Unfortunately not, I tend to do edges more soft than they should be in the Highpoly :P
Definitely true, that was actually one of the major flaws I noticed when polishing the weapon too. Next time I will clearly take more care to pick a weapon which has a more interesting material variation and maybe some additional text, decals etc. - exactly what you said.
Thanks for that detailed feedback Shrike