Good day, The model would be Yuugi Hoshiguma from touhou project with her white shirt, transparent blue skirt with red stripes, red bloomers and red horn like this images: * https://imgur.com/a/2r0dV9g * https://imgur.com/CXx7mSk * https://imgur.com/mSRimHw * https://imgur.com/K4187M0 * https://imgur.com/PY156bx The model…
There are many ways to do this, yeah. My workflow is that, if I'm sub-d modeling a hard surface model, I'll usually create the high poly first with a good topology, then copy it and optimize it down to a low poly by deleting subdivisions and control loops and other polygons which don't affect to the silhouette. Sometimes…
Though i'm sure you've seen many of these by now, I wanted to show of (and ask for advice on) the character model that i've spent the past few weeks making. The reason for it's creation is mostly because of my university module, but the main reason I wanted to get into modelling was in order to create character models.…
Hello Guys, I wanted to improve my portfolio and my painting skills and decided to do a 3D model only using hand painted textures. I noticed I'm very bad at it. I'm attaching a preview of what I've done so far. I've dedicated a lot of time on this model and I want it to look good. I know I won't be able to reach Blizzard's…
Hey everyone. Out of shame, I wasn't going to post this, since 99.9% of you guys absolutely dwarf my skill when it comes to modelling, but I thought maybe someone out there could possibly learn something. Disregard my sleepy/half intoxicated rambling. Most of the modelling and work in this is very very sloppy, so sorry >_<…
I have been incredibly inspired by Chronos VR, and had some general questions for those of you more experienced than I. It seems that certain indie games execute a style that conveys detail with more stylized modelling and simpler, less noisy texturing(The Witness also does this). In the following screens, it seems that…
So I am just wondering how you guys would go about modeling high poly folds for clothing and such. I haven't attempted it but may try in the next few days and I just want to gather some knowledge before I do. I'm not really looking for any info about Zbrush or Mudbox and mainly want to stick to subd modeling. I am talking…
Hi there, I wanted to share a model I have been working on for a while now and have finished the high poly version, it's of the Millennium Falcon (from Star Wars) which is attached in the post. The layout of the model isn't exactly like the original. This is my first serious larger scale model which I'm looking to create…
Hi all, I am modelling my local police station. The model is just half way done I still need to do the back which has a huge extension. However, currently I am a little stuck on how much detail I need to put into this. I am aiming for mid range poly. Could you tell me if this is ok thus far, or do you think I can go for…
I came across a problem today, i have a character and the problem is that the subsurface profile makes my model turn white when i look upon the model straight forward but when i look with my camera down to its feet the model turns back to its natural collor, this happens when in the material option of the character is the…