I've been looking into high poly modeling for CAD. I understand more people are moving away from poly modeling for high poly sources in favor of something they can tessellate, re-mesh or quad draw over. I'm looking for the fastest. When I say "fastest," I'm not talking about load time or response time. I'm talking about…
We are looking for a freelance pay per model or contract for 5 character models. These will be used in an Unreal Engine game that was recently funded on Kickstarter. 5 Female models with alternative design/modifications such as tails, wings etc (All based on a standard humanoid design). All will be worked on from concept…
I love Silo for modeling. It's fluid and works great for me as a modeling app. Using max to model seems slower and clunkier overall though I still use it for some things like path deform. Once I have my meshes built I use max for pretty much everything else. For inhouse work do they frown on using personal licensed…
I am modelling a dragon for my final year dissertation and have already created the concept for modelling and texturing reference. So far my modelling progress is as follows, makign use of symmetry and Mesh Smooth: Blocking out and shaping the body Adding in and shaping limbs and neck Attaching legs and adding wing…
I'm part of the team over at the MMut mod for UT2004 and we would like to hear from anyone who could join the team and make some MegaMan related models (character and static meshes from the various series. We already have a small sample of models in the form of classic MegaMan (NES version), Zero (MMZero games) and A…
Hello everyone, In anticipation of my upcoming DVD on modeling the female body, I have released a free video tutorial on modeling a lowpoly character in Blender. The tutorial focuses on all the necessary aspects of lowpoly modeling to make the viewer comfortable enough in the process to begin creating their own characters.…
I am making a UT MOD with professional concept artists and modelers. I am looking to flesh out the game with lesser paid modelers of skill that do not work in the industry like the rest of my team for paid modeling of weapons and structures. Here are links to some of the team of artists that I have contacted and am going…
Hi there. I'm working on a new game character model, and I have problems getting the results I want, admittedly I'm a bit frustrated :/ Can you help me with some mindset/approach methods for the 2 things I'm not sure how to do? This is the concept I found randomly online: This is the stage of the model: The things that I…
I saw some examples how to bake material from Zbrush into texture from hipoly model on it's lowest subdivision level here http://sebleg.free.fr/tutorials/zbaking.html But I need to do the same trick only with my new retopologed model : (low poly model already has UV coordinates) Any ideas how to do it ? :D
Hello everybody! :) Together with my team, after 2.5 years of development, we created Polydust - the first 3D polygon modeling for iPad. I am asking for opinions what did you think about that? https://www.youtube.com/watch?v=lpyTSxYBnLU here you can get free 3d models: https://www.polydust.com/free-3d-models/