I saw some examples how to bake material from Zbrush into texture from hipoly model on it's lowest subdivision level here
http://sebleg.free.fr/tutorials/zbaking.html
But I need to do the same trick only with my new retopologed model :
(low poly model already has UV coordinates)
Any ideas how to do it ?
Replies
Method two is just to export the document with the original highpoly tool (or print screen it), and then zapplink it onto the texture of the lowpoly.