I've been looking into high poly modeling for CAD. I understand more people are moving away from poly modeling for high poly sources in favor of something they can tessellate, re-mesh or quad draw over. I'm looking for the fastest. When I say "fastest," I'm not talking about load time or response time. I'm talking about pipeline production speed. I'm talking about the software with the most "powerful" tools. By that I mean a combination of tools that can accomplish any given task with the fewest number of commands and/or button presses. I like the idea of getting things done quickly and I don't mind taking extra time and effort to learn more tools.
From personal experience, what would you guys say is the fastest CAD modeling software?
Replies
The fusion UI is better, it talks to Max very happily and appears to be more fully featured - it's also much more free.
They're both shit in terms of fluidity and general ease of use compared to max/maya but they're a lot less impenetrable than the real grown up packages.
If so, which of the two CAD programs has the more efficient tools?
By impenetrable do you mean the overall probability of a random crash?
I definitely wont be using Fusion for smashing ideas together - it's painfully awkward to move things around and adjust forms.
However..
I definitely will be using fusion for building the high-res versions of more awkward pieces (chopping holes in cylinders, dealing with sheet metal pressings, sprockets etc. ) once I've worked out what shape they need to be.
i found Fusion suited me more than MOI because it has better (or at least more apparent ) scene organisation and more standard UI behaviour