I love Silo for modeling. It's fluid and works great for me as a modeling app. Using max to model seems slower and clunkier overall though I still use it for some things like path deform. Once I have my meshes built I use max for pretty much everything else.
For inhouse work do they frown on using personal licensed software? I've never had a problem exporting meshes from Silo to Max and find the time saved using Silo's tools to be worth the extra effort.
any feedback is appreciated. I understand this is most likely a studio specific question.
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edit: it would be important that you dont have all your files as .sibs tho.. I would model in there then bring it into max/maya
The company keeps offering to just buy me a license.
And yeah keeping your saves in a non-Silo exclusive format is just good manners. :-)
as for having a separate modeller - if that works for you... personally having worked on characters in a number of places i found the approach a time-waster (unless the pipeline app is a complete failure on the modelling side, hello maya.) since you're required to go back and forth, make revisions, re-use assets, share them with co-workers...
going back to a different software to tweak a mesh - you can lose so much data in the conversion process (weight info, vertex colors, uv sets/material groups, tweaked normals, triangulation, custom properties, etc) that it's more efficient to just stick with one app.
my two cents.