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Help/Advice on how to approach modeling certain things from this character concept

Hi there.

I'm working on a new game character model, and I have problems getting the results I want, admittedly I'm a bit frustrated :/

Can you help me with some mindset/approach methods for the 2 things I'm not sure how to do?

This is the concept I found randomly online:

i379xx.jpg

This is the stage of the model:

30awd2r.jpg


The things that I don't know how to do is her ponytail and the torn jeans.

(putting a side the fact that there's no small detailing, I haven't started with the hands and hat yet, and the necklace and bracelet are missing)

I created the base of the hair (these planes on her head) with Maya and used Photoshop to create an alpha channel and imported it to ZBrush, but when I tried sculpting the ponytail with a cylinder and Dyanmesh it just didn't go well. I tried twice but either I can't do it right or it's just doesn't blend well with this kind of hair modeling method.
(To be honest I have lots of difficulties with the Planes/Alpha method of hair modeling for games)

How would you approach it? What other option do I have to creating her hair and ponytail so it looks good and be accepted as game model?

And what about her torn jeans? I'm not sure if I should leave it to the texturing phase or sculpt it on. maybe I should use an entirely different subtool for it?

I'm a hobbyist and this is my second try on creating a character so I'm kinda lost :S

Thank you for taking your time reading this!

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