Is there an existing tool/script that allows for you to scale your UVs in 3ds max locally? I've searched a while back and again but couldn't seem to find one. It'd help a ton to have something like this (i'm using max 2011 btw).
Hi ! Just wondering if people in here had any tips or trick to manage 3DSmax crashes due to heavy ZBrush imports. I was wondering if regarding my computer configuration, a maxscript could calculate how many triangles I could import in 3DS Max. I'm tired of restarting Max because of a crash. Hope my question is not too…
So we just switched from Max to Maya here at the office and I've run into a few issues that hopefully you folk can help me with. First off, how do I turn ignore backfacing off? Everytime I try to select verts or faces, I have to rotate the model around to make sure I've got them all. Secondly, does Maya have a feature like…
everything i have found online has not answered my question here. can someone explain? I have applied a uvw unwrap modifier, but don't understand how to use the symmetry modifier to stack symmetric uv islands. below is my model and it"s map, i just can not figure this out. help!!
Hi All, When I started mapping as a hobby back in 2000 the very first map I created was DM-RomanBaths for Unreal Tournament. Sadly there was nothing really Roman about it other than the square baths and a vague color similarity. This map never saw the light of day as I was unaware of the huge community at the time. Whilst…
I'm chamfering an edge in Max 2009, and the result I want to get is an even chamfer/bevel between my two edge loops, however when I chamfer the edge, it is very flat on the top and isn't an even curve. It seems to be basing the chamfer on the proportions of my entire object, instead of a 90 degree angle or the distance to…
Ok so for some reason my max 2009 has set my material editor to all arch and design material. Now i understand how you can change them back to standard materials, but when i do this it seems to tile my textures even tho tiling is set to none. So basically is there a option somewhere to start the material editor off with…
In 3ds max configure driver>match bitmap as closely as possible the manual states the max resolution is 4000x4000 and anything larger will be scaled down to this. It's nothing major but i've some really highres image planes at 4096x4096 i'd like to use and I know its only 96pixels either way but is there a way to extend…
Hey guys, Working on some material blending techniques, but do not have access to UDK or Cryengine. Is there any way to get a similar effect to their blend shaders using vertex paint and heightmaps, but in 3ds max? I know there is a Cryengine shader for it, but as I said I do not have access to it. Here's a pic of the…
Hi PC. Ill put it simply, im looking for a scrip that generates a set ammount of wires along a path in 3Ds MAX 2012. I have looked for anything simmilar to this around scripspot without success. The closest i have gotten was Wirebundle 0.85. But it fails to run in Max 2012. I remeber that i have seen something like this a…