Hey guys,
Working on some material blending techniques, but do not have access to UDK or Cryengine. Is there any way to get a similar effect to their blend shaders using vertex paint and heightmaps, but in 3ds max?
I know there is a Cryengine shader for it, but as I said I do not have access to it.
Here's a pic of the Cryengine one in use in 3ds max:
![max_review.jpg?version=1&modificationDate=1313159346000](http://freesdk.crydev.net/download/attachments/131237/max_review.jpg?version=1&modificationDate=1313159346000)
If anyone could point me in the right direction, that would be awesome!
Thanks guys.
Replies
http://dl.dropbox.com/u/8510078/blend_layer_preview.fx
When painting, make sure you have "vertex alpha" selected.
Here's a random blend shader I found in the SDK.
http://dl.dropbox.com/u/8510078/cryBlendShader.fx