Hi All,
When I started mapping as a hobby back in 2000 the very first map I created was DM-RomanBaths for Unreal Tournament. Sadly there was nothing really
Roman about it other than the square baths and a vague color similarity.
This map never saw the light of day as I was unaware of the huge community at the time. Whilst my college friends and I had fun playing the map it was always a sore point that I could never make the map the way I had envisaged.
Years later, the time has come to finally do something about it. I decided to upgrade my mapping skills and bite the 3ds Max bullet. My goal is this:
- Re-create DM-RomanBaths as a UDK Environment
- Learn to make meshes with 3DS Max
To make this a reality I dove into google searching for every picture I could find on the baths. I eventually settled on the ones in Bath, UK. It most closely resembled what I imagined and had a decent amount of modularity to it.
After having a read of
Minotaur0's article (
Creating Modular Environments in UDK) I was sufficiently motivated to learning how to build my own meshes. I dug out my copy of "Mastering Unreal Technology Vol 1" and Set about making that arched doorway in Max. An hour or so later I had three instances in max with 3 different, albeit simple, materials. While they are hardly even worth the screenshot I thought it might be fun to tell the whole story.
The next step is where I am currently at: Proof of Concept. I dove into the editor and started playing with brushes to get the basic dimensions right so that I wouldn't have to play with scaling in Max. What follows is a mood board and scale test mash up. It shows what I'd like the end result to resemble and simultaneously laying the ground work for max.
I am writing this thread for multiple reasons.
- To show the evolution from start to finish
- To have a place where I can seek expert help or guidence
- If I have an audience, theres a greater chance I'll follow through
- Hopefully this thread can be a learning experience to future beginner Environment Artists
So I ask any and all, please feel free to share your comments, criticisms, advice. I
am concerned that I may have bitten off more than I can chew, but hope that is not the case.
Stat Tuned! I'll update this post as I have something worth showing.
Thank you for viewing
-ObG
Replies
@Rorozilla: that makes two of us ^^
I can't wait to see you progress.
So I was working on the top of the of the building to get a bit of scale checking. It feels a little off. I wish I had actually visited this place when I was in the UK. Would have made things MUCH easier
Anyhow. I am now in the process of picking out what meshes to make so I can get about modeling some modular meshes. So far I've got:
I am gathering shots of those elements and the next step will be building the pillars. Am excited and apprehensive about this step. For some reason I have 3DS Max built up as this daunting monolith of an app.
It's time to learn to tame the beast.
You seem to be going about this the right way.
Sometimes I find it easier to paint over the reference in Photoshop and colour-code the modular assets.