Hi everyone, So a few months back I got into contact with the guys from Pulsar-Project who built this awesome custom motorcycle. My goal is to model this beauty in high poly, then afterwards texture it in VRay. I will try to finish it before the end of 2015 and will post my progress in this thread. Webpage from the guys at…
Using Vray and 3dsmax. I need to know which map I have to plug into what slot of the Vray Shader. Let's get started with the Refelction parameters. - Diffuse - Reflect - HGlossiness - RGlossiness Thank you so much !
3D Artist – Full time position (no freelancers or out-sourcing required at this time, thank you.) Job Information: We’re looking for a super-talented and enthusiastic artist specializing in 3D modelling to join our super-cool team. If you can create extremely realistic models with minimal supervision you might be the…
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I wanted to create a realistic, but heroic looking Racing Driver character. Combining hard edge elements and organic/clothing in one model. I've tried to make all the equipment and clothing as accurate as possible, but I pushed his overall proportions a little to give him a bit more of a heroic form. All sculpted and…
Hello everyone, So I'm currently a student in 3D Animation and at the point where I am in my formation, I have enough knowledge to go on my own for my personnal projects. To this end, I currently have one in my head which would be quite awesome, but I just can't begin it without having a defined idea of the tools I'll have…
hello! Just though it might be fun to start a thread for this particular model sense I am going to return to it and really detail the hell out of it in and out of zrush. I have taken this from my hard-surface modeling thread here. If you wanna look at other had surface models Ive done, I suggest heading over there as I…
Hello, my name is Nicholas and I have a I7 laptop 12gb ram with geforce 525m 1gb card. I have few questions about increasing performance on this software. How I disable the antialiasing on 3DO and how I set a custom resolution ? My video card is not very good on antialiasing and most of us with laptops. Also when I use…
Hello, Quixel I would like to know what kind of shader the Quixel based on when I working with 3Do2? Specular\Glossness or Metalness\Roughness? I'm trying to restore what I got with VRay in Maya. Or if there are some Quixel's research papers I can find it will be great! Thanks!
So I have been spending my time trying to learn unity and I am just frustrated with the lighting, in particular the GI. I have followed many tutorials but i just cannot seem to make it look correct. I follow tutorials of people and my scenes end up having seams on the primitives and sometimes visible seams between the…