I wanted to create a realistic, but heroic looking Racing Driver character. Combining hard edge elements and organic/clothing in one model. I've tried to make all the equipment and clothing as accurate as possible, but I pushed his overall proportions a little to give him a bit more of a heroic form.
All sculpted and textured in Mudbox, bar the Helmet and Hans device - which were subd modelled in Max.
I decimated the hi res meshes in Zbrush and then rendered them with VRay in Max. He's over 5 million tris in all.
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Also, depending on how his socks are, his pants maybe should curl up over the shoes more. But if he has socks that holds the lower part of the pants up it looks right.
Really cool character!
Waldo: The helmet is held lightly with the fingers curled under the chip pad and held against the leg too.
The bottom of the race suit is elasticated at the ankles.
Alec: The helmet fits on his head I assure you. I think the FOV makes it look smaller.
Aside from that and I would agree with how he is holding it looks slightly off only from a picture point of view (race helmets are incredibly light nowadays) the model looks great.
Awesome job .
I wasn't saying that in regards to if it fits over his head or not. Right now it doesn't look like a racing helmet. If I take a measuring tape and wrap it around the eye line of my medium sized helmet I get a 36" circumference.
Ok Alec. I wasn't having dig or anything. I appreciate all feedback.
It's an Arai GP6-RC which I had loaned to me while I built it so I'm just saying I'm confident it's the right size.
Thanks everyone for the comments. I have a render of the back I'll post up soon. No other plans at the moment for him, but I can use the hi res elements to bake gaming assets from at work.
At the moment the helmet kinda dissapears in the image,the only thing that makes it stand out is the IBL/Env map on the object.I would take the Helmet to a seperate scene,and work on a nice colorswatch and custom graphics for the helmet..
just my 2 cents..