Hello, Quixel
I would like to know what kind of shader the Quixel based on when I working with 3Do2? Specular\Glossness or Metalness\Roughness?
I'm trying to restore what I got with VRay in Maya. Or if there are some Quixel's research papers I can find it will be great!
Thanks!
Replies
I've found this option in 3Do2, does it meaning what kind of shader I'm working on?
And could you please explain the funtion of Import in 3Do2? Thank you!