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In-progress: base shader

g70292
polycounter lvl 4
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g70292 polycounter lvl 4
Hello, Quixel
I would like to know what kind of shader the Quixel based on when I working with 3Do2? Specular\Glossness or Metalness\Roughness?
I'm trying to restore what I got with VRay in Maya. Or if there are some Quixel's research papers I can find it will be great!
Thanks!

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