Hey! There's plenty of info outta here, you'll probably have a faster answer by googlin it,
But in that case, the DIffuse is your Color / Albedo map, Reflection is your Specular Map ( inverted Roughness ), "white = reflection / black = no reflection "
And HGloss et RGloss should be linked, it's your Gloss Map, basicly it's how shine is your reflection, White it shiny and black is mat
yes.. but I need to know what Quixel Export Maps are doing and for what slot you should use them ? It's not the Vray slots... it's what quixel maps exports..
Replies
There's plenty of info outta here, you'll probably have a faster answer by googlin it,
But in that case, the DIffuse is your Color / Albedo map,
Reflection is your Specular Map ( inverted Roughness ), "white = reflection / black = no reflection "
And HGloss et RGloss should be linked, it's your Gloss Map, basicly it's how shine is your reflection, White it shiny and black is mat
Cheers!
http://docs.chaosgroup.com/display/VRAY3/Materials
It's not the Vray slots... it's what quixel maps exports..
so spec map goes into which slot - Reflection ?
https://www.google.com/?gws_rd=ssl#q=quixel+export+maps+vray
@Bernhard - perhaps this thread will help!