I have just started my 3D Body Modelling module on the second year of my university Computer Games Design course but I started to practice 3 weeks early. Looking for feedback on my progress, critique of my work and techniques and any other helpful advice. :) I am completely new to Character modelling and Zbrush but I'm…
I know a little about the art side of things, and practically nothing about coding side. I've been working on a model that has screens and displays that ideally would display actual information in a game. Mostly, I am looking for advice on breaking up the UV and textures. Should I have each "screen" be its own UV and its…
I am a final year student on (BA Hons) Popular Music with Music Technology at the University of Derby. One of my final year modules is Entertainment Industry: Professional Practice and for part of this module I am required research a potential career path. I'm currently composing a portfolio of game music for another…
Hi, I was hoping to get some advice in getting back into 3D modelling. I did graduate from a 3D Games Art course at Teesside University 3 years ago, but shortly after graduating I was hit with a crippling bout of depression that's only just started getting better this year, and in that time I've fallen well out of practice…
I haven't posted in a long time because I've been busy with school, but seeing as I have recently graduated I plan to get back in the game and start doing my own projects. I highly enjoy Environment and Prop Modeling, so I decided for my first side project outside of graduation was going to be this helmet. I also wanted to…
Hello guys,I'm a beginner, I'm learning 3ds max, I've modeled a simple object and now I'm in the UV Mapping step. My model has several parts so that together they form the object in question. Fits the UV mapping of each of them separately using the Unwrap UVW modifier. Now that you have all my UV, what is the best practice…
So I am looking for some advice and guidelines on modeling in general. I am not a newb, but I feel like like I still have a lot of room for improvement. Specifically, what are some good guidelines to consider for keeping your model topology nice and clean. Some things I have learned are: 1. Avoid creating N-gons (a polygon…
Hey everyone, I wanted to share some WIP shots of my vintage sewing machine project. I got a little carried away with all the mechanical parts but I enjoy learning more and more about how a sewing machine actually works. I'm still struggling with the rigging, want to improve that. For the Highpoly I need to polish some of…
Thread name and top inspired by @kristof, http://polycount.com/discussion/199692/kristofs-stylized-substance-designer-material-practices#latest hope he doesn't mind but I'm on a very similar journey at the moment as I start to up my stylized skillset in Substance. Hopefully can inspire each other. I think we have different…