So I am looking for some advice and guidelines on modeling in general. I am not a newb, but I feel like like I still have a lot of room for improvement. Specifically, what are some good guidelines to consider for keeping your model topology nice and clean.
Some things I have learned are:
1. Avoid creating N-gons (a polygon with more than 4 sides)
2. Try and keep a good topology flow: If you don't know what this means you should consider doing research on it. I am not the best at explaining it.
3. All faces should be planar; as in the vertices that make up the face should all be on the same level.
And well, that is all I have so far for guidelines on keeping your model topology clean. As you can see I have much to learn...
Can anybody suggest some other good modeling practices to consider to help make clean topology?
Replies
I suggest you watch some tutorials on different modeling methods ie low , high , mid, poly modeling, like this one by Alex Senechal https://gumroad.com/acms
Edge flow is important for controlling smoothing, but again, if no one is going to see the wireframe, in practice, it doesn't have to look pretty - just functional, and efficient.
A good practice that people often overlook (which isn't directly related to modelling), is to save increments/versions of your work. I usually make a new file increment every time I make a major change, or every few hours: Something like Filename_01, Filename_02, etc. works.
Also follow Tor Frick and check out his modeling, never in perfect quads either. Don't be afraid to use triangles, if your working on props/environments, you don't have to worry about having perfect topology, unless its something that needs to get animated and needs got stretching and pinching in certain areas.