I haven't posted in a long time because I've been busy with school, but seeing as I have recently graduated I plan to get back in the game and start doing my own projects. I highly enjoy Environment and Prop Modeling, so I decided for my first side project outside of graduation was going to be this helmet. I also wanted to practice with Metalness and Roughness maps seeing as I originally learned Spec and Gloss.
I hope you guys like it, but also hope for feedback. Critiques are what help me as an artist improve and get better at what I love.
Final Result is displayed in Unreal 4.6
Textures are 2048x2048
All maps include: Diffuse, Normal, Metalness, and Roughness
Replies
take a look at the way the materials are applied here. even though the engine isnt physically based, the way that the texture is done makes it look real.
id take a look at something like these to see how to apply realistic wear and damage to painted metal. Bear in mind these are older tutorials so id really only pay attention to how the damage is applied to your layers (by use of grunge maps/brushes). Some of the spec/gloss examples shown may not work for what you're doing.
http://www.3dtotal.com/index_tutorial_detailed.php?id=671&catDisplay=1&roPos=1&page=1#.VPjpmvnF_zg
http://www.3dtotal.com/index_tutorial_detailed.php?roPos=1&catDisplay=1&id=1204#.VPjqAvnF_zg