I am currently exporting textures from Substance Painter 2020 to Marmoset Toolbag 4, and one thing I've been having trouble with is how different the model look in the viewport. Is there a way of getting as close as possible to what I see in substance? I'm using the same HDRI and I am exporting as PBR Metallic Roughness.…
Hey everyone! About to graduate college and I'm working on getting my meager portfolio together and put up on my site along with a demo reel. Been checking out Marmoset lately to render my characters. If anyone has any helpful tips about setups in Marmoset or just character presentation in general it would be much…
Hi Folks I'm new to Marmoset 2 and I'm learning PBR texturing. But before that I need to learn how things work in Marmoset 2's UI. How do you delete items in the scene. Same with the material pane, how do you delete Materials. Thanks!
Hey guys got a little problem with my normal map inside of Marmoset, the model looks fine inside of Substance Painter but when I put it into Marmoset I get these weird bugs along some seams? SP Screengrab Marmoset Screengrab https://i.imgur.com/ieSmIT3.jpg Normal map Thank you in advance!
Ok, so I just finished to create my textures on Substance, and it was all okay until I imported the mesh in Marmoset (as you can see in the 2nd photo), it's maybe a topology problem? Why in Substance it was all okay? How can I solve? As you can see, in substance: meanwhile in Marmoset:
Hey, is it possible to render something like this yet on Marmoset Toolbag 3? Also, is there a way to render specularity and luminosity passes on Marmoset? Basically, I'd like to isolate the lights and reflections of a scene and then put them against a pure black background on the renders. Then, I could make a great…
update: another free hdri https://gumroad.com/l/barsky ***UPDATE*** Now available as a bundle of 26 skies on gumroad! https://gumroad.com/joost Hey guys, I've uploaded some free environments for marmoset toolbag 2. I already shared some of these but now they're in the .tbsky format so you can easily load them into marmoset.
I have a problem with my maps. Basically my mesh is looking different in marmoset toolbag from substance painter. I dont know why, i worked in PBR spec gloss in substance and every map is plugged in correct in marmoset. 1) My specular map of a bullet 2) How it looks in Marmoset 3) How it looks in Substance
why AO does not work in marmoset with having value of 1 metallic in material from substance painter? Having anything below that value AO still works in marmoset ? Is there reason for this or is this a bug ? My friends made tests also and they had same thing happening.
I already posted this in Marmoset forum, but it seems more appropriate here: I can't seem to find the best export preset for Marmoset toolbag 3. There is a Toolbag 2 export guide, but not for toolbag 3. Is there a certain existing preset, or best export settings described somewhere? For example, the Metalness preset?