I have a problem with my maps. Basically my mesh is looking different in marmoset toolbag from substance painter. I dont know why, i worked in PBR spec gloss in substance and every map is plugged in correct in marmoset.
1) My specular map of a bullet
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2) How it looks in Marmoset
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3) How it looks in Substance
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Replies
Probably Metalness / roughness might work instead of spec / gloss.
If you want to, change the camera settings to post/effects/tonemapping/ACES. I find that gets close to substance at least for me and my lighting <when i setup the lighting to mimic substance.