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Specular map problem

DiamondDog
node
I have a problem with my maps. Basically my mesh is looking different in marmoset toolbag from substance painter. I dont know why, i worked in PBR spec gloss in substance and every map is plugged in correct in marmoset.
1) My specular map of a bullet

2) How it looks in Marmoset

3) How it looks in Substance
 

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