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Mesh problem when I import in Marmoset

polycounter lvl 6
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HazeusView polycounter lvl 6
Ok, so I just finished to create my textures on Substance, and it was all okay until I imported the mesh in Marmoset (as you can see in the 2nd photo), it's maybe a topology problem? Why in Substance it was all okay? How can I solve?

As you can see, in substance:

meanwhile in Marmoset:



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