Hey guys so I've been part of a fan game project for around 4 years. The Babylon 5 I've Found her: Black Omega project specifically. And thanks to my work on the project I have improved considerably, But I figure posting up here can't hurt as well for recommendations/critiques and help improving. (Please note: that not all…
Features: -Fast paced top down shooting action. -Simple yet appealing vector graphics. -Score based gameplay. The longer you play the harder it gets. -Many upgrades and bonus items, such as Drones, Wildcards, and weapon upgrades. Music created Rich Douglas. Latest Changes: -More organic looking and moving visuals. -Added…
This is one of my uni 2nd year character assignments done in 5 weeks, this character is game ready rigged and weighted ready to go straight into engine, the poly count in triangles total in 90k a bit high but as a learning curb is great for me this count is the total for everything plus the rock. I had so much fun, it is…
Interesting. Though, if this is all exactly as it seems, I wonder what they'll do to improve their chances of being chosen over UE4, besides a "no royalty" claim. Last time I tried CryENGINE, there wasn't a whole lot of documentation and the engine itself wasn't very flexible for much beyond first-person games like Far…
Hey everyone! I've finally finished my Venice Map after around a year and 1000 hours. Here are some of the screenshots. You can find more on ArtStation, thank you! :) https://www.artstation.com/artwork/oJAEl4?notification_id=6457862914
Hi Every one... My name is Vikas Jain from India. I am a professional 3d artist and Over 5 years providing my best services to industry.I have worked for both industry gaming and E-Learning but now I am working as a full time freelancer. I have good experince in character, props, environmental, vehicle modeling,…
Hey guys! I wanted to go back to my Level Design roots and create some shooting gameplay. I decided to try out Rage Toolkit since I spent most of my life with Radiant. Here is a little test scene I created just to test if my PC can handle this extremely memory consuming editor with some vegetation and stamps. Looks like…
He dudes and dudettes. Posted this over in the Allegorithmic forums as well. This one of the most random problems i've ever encountered: I am trying to export for Unity 5. When I imported my asset into the engine I noticed it was looking super wet and greasy which was not the intention. I checked the texture in photoshop…
Would like to share that studio I'm working in has started hiring Here's list of positions: - Technical Game Director (developer to lead the dev team) - Lead Game Producer (general producer / manager) - Unreal Engine 5 Client Side Developers (c++ devs with UE experience) - Rust Developers (rust system engineers) -…
It has been a while since I posted something in Polycount. But now I started working on a 3d environment scene inspired by a concept I found on Artstation. The concept is by Aeryn Gray. Here is the link to her Artstation profile: https://www.artstation.com/artwork/18xqkq I will not be doing it exactly the same as the…