Features:
-Fast paced top down shooting action.
-Simple yet appealing vector graphics.
-Score based gameplay. The longer you play the harder it gets.
-Many upgrades and bonus items, such as Drones, Wildcards, and weapon upgrades.
Music created
Rich Douglas.
Latest Changes:
-More organic looking and moving visuals.
-Added sound and music.
-heavily optimized the particle system.
-Dynamic color changing background.
-Super Shot weapon upgrade. You get this every 200,000 points starting at 250,000. It lasts for 15 seconds.
-Added new "Wildcard" feature. Wildcards are items that are randomly spawned in the level. They may either give you an advantage or disadvantage. Currently the only wildcard is the Nuke.
-Various other small fixes and features.
Download Link:
Download Beta 5
Screenshots:
Replies
http://i38.photobucket.com/albums/e117/SkepticalNate/Buggy.jpg
(I have duel monitors and he has one widescreen maybe thats why?)
http://img141.imageshack.us/img141/9048/afbeeldingco1.jpg
I have a Nvdia 7600GT if thats usefull.
Here is a screenshot.
Windows XP
(if that's what you mean)
i tried switching already but that didn't work.
EDIT:
oh and it doesn't stop shooting, don't know if it's intentionally but i expected to shoot with a mouse click or something.
Nvidia Geforce 7600GT
Windows XP SP2
Fullscreen switch did not work.
http://img147.imageshack.us/img147/4191/damnsz8.jpg
now i guess i'll restart my pc and get rid of the files
hope it helps man! looks like a fun game, the effects are cool!
Japhir: thats strange, the game runs at 1024x768x32 in fullscreen mode so i really dont know why that would happen. The latest release defaults to windowed mode so hopefully that works.
i had the same crash as earlier when going over to full screen though, so fullscreen kinda sucks
it does crash 3ds amx though, but that's my own fault
I have implemented a sound system and have a nice music system set up. If anyone is a music composer and has a song or 2 that would work in the game and want to donate them that would be great. You would get proper credit of course.
I'm disappointed that no one else has brought this up. I'd rather see something more original or at least a different art style. As it stands it's a blatant clone of geometry wars.
The problem I see right now is that you can sit in a corner and just move the mouse back and forth at enemies. You live for a very long time, and constantly rack up extra lives, making it impossible to ever fully lose. Maybe having some enemies have some sort of projectile that hones in on your location. Maybe the projectile can't be shot down, and you need to move before it 'asplodes in your grill. I think implementing something like that would get rid of the "corner campers".
That's my two cents, I'm looking forward to seeing more, with sounds! :]
and as for the similarities
um.. its robotron 2080 with vector graphics and continuous gameplay.
I've played a number of games with this same game play and similar art in one form or antother, the concept is far from original. Just because one studio happened to hit it big on xbox live doesn't make them owners or originators of the genre.
Robotron2080
SmashTV!
rayhound http://www18.big.or.jp/~hikoza/Prod/
(this one is somewhat different in mechanic but still in the same vein)
and I know theres a few more I've forgotten, but they're all the same basic mechanic with differing playfield layouts and enemy sizes. Heck, most 80s/90's top down shooters like heavy barrel could even count.
So anyway, make it visually different, but don't be scared of using the mechanics on case of "copyright".
edit: I'm not having a go, just if you've got the talent to code a game why make a clone?
I think implementing something like that would get rid of the "corner campers".
[/ QUOTE ]
Or maybe an enemy that travels along the outer box and maybe has projectiles. That way, if you're hiding in the corner, he'll eventually get right behind you and fire something at you
I've never played geometry wars, so I don't know how this game compares/copies.
@Geezus: There are many ways to take care of corner camping. One method would be to add mass corner spawners. I will definitely figure something out.
@Pior: Neat, i will have to try it.
Another note about the visual style. I have come up with a dynamic background idea which will set it apart from geometry wars a little more.
I have decided to give everything an organic feel. I will get some screenshots up maybe later today.
Also I fixed the bloom issue on nvidia cards.
The music was created by Rich Douglas.
Latest Changes:
-More organic looking and moving visuals.
-Added sound and music.
-heavily optimized the particle system.
-Dynamic color changing background.
-Super Shot weapon upgrade. You get this every 200,000 points starting at 250,000. It lasts for 15 seconds.
-Added new "Wildcard" feature. Wildcards are items that are randomly spawned in the level. They may either give you an advantage or disadvantage. Currently the only wildcard is the Nuke.
-Various other small fixes and features.
Download Link:
Download Beta 5
Screenshots:
the music plays, and all i see is this. luckily i can shut it down without my pc crashing by closing down the test-thingie.
might be because i don't have a graphics card? :P
Edit: ok, I just saw your updated images (didn't pay attention enough earlier). So, the circles are suppose to be there, but they didnt' remain there for me.
you say your using an integrated graphics chip? thats probably it. Set UseBloom=0 in the ini and it should work.
[/ QUOTE ]
jeah that's what i mean probably
it worked, but fullscreen still made it crash.
pior, sorry i will be sure to add ingame audio options.
I am working on a new cellular grid thing. Details are still hazy even to me :P but it will be used to store "energy" which is dropped by enemys. You will then accumulate the energy as you fly over the cells. The energy will be used to charge a "super attack" and possibly other things.
Also trying to get most things rendered with vertex arrays to speed things up, as well as general code optimizations.