Anyone know a good way of rendering the isoline type display that is an option under meshsmooth in Max 8? I want some nice renders of meshsmoothed objects with the isoline display overlayed. Only way I can see of getting the isolines out of Max is to screengrabs which isn't really suitable for what I need it for. cheers…
I found a link where you can download the Exportmd3.dle file for 3D Studio Max. It's called "GMAX Plugins and Scripts by Chris Cookson". http://www.lancersreactor.com/t/news/comment.asp?category=Freelancer&id=3080 http://www.lancersreactor.com/t/download/download.asp?id=1676 I also found a Tutorial for making Quake 3…
I know this is a little off the game art topic, But does anyone know the procedure for using the camera tracker utility in 3DS max? I fire that up, and when I try to click on the tracker in the video window, it crashes max out. Thanks if anyone has any suggestions.
Hey I have been having a few problems getting some of my hotkeys set within max. My main one is Bridge, it is a tool that I would love to utilize more in my workflow, but only have succesfully got a hotkey set to just have it become selected. I then have to select and edge and then the other edge for it to bridge, what I…
or just take a screenshot from the viewport? i did most of my portfolio that way since it proved to be very timeconsuming to try and replicate shader-results with an offline renderer when all the maps were finetuned to work with the shader in the first place. max's confusing mateditor didn't help either. ;)
I'm trying to blow up a pumpkin in Max. I'm using a PArray to break up the mesh into fragments, but I want to get the pieces to fly towards the camera and basically go splat as it hits the camera. Right now I'm using deflectors and gravity to control where the pieces go. Is there a better way of doing it? I know in Real…
Hey all Ok so im trying to clean up about 8 large max scenes,with large amounts of polygons and objects,there is also a hefty number of textures in these scenes. Though the objects are now in there own groups/layers im having problems clearing/tidying up the material editor. Basically ive had to change the file formats of…
Hi guys, i'm having the following issue. I was asked to export an existing 3D scenario from 3ds max into the Unreal engine. The original scenario had a scaling factor (system unit) of 1 unit = 1 centimeter. The modell appeared to be too big after the export into the UDK editor. That's why I changed the scaling factor to…
Occasionally when i'm doing cuts in 3ds max, it will only let me cut from one vertex to another and not vice versa. It seems to be very picky regarding which vertex I initiate the cut from. Is there any reason for this or is it just a bug in max? Does it happen in other modeling programs?
Is there equivalent of Reset X-From in Maya? If so use it. In 3ds Max there is STL Check (used mostly for rapid prototyping) to help as well as xView which can help you determine a lot of errors quickly (open edges, flipped faces etc). EDIT: try to use automatic unwrap and render if it helps. EDIT 2: is that 3rd one normal…