I'm trying to blow up a pumpkin in Max. I'm using a PArray to break up the mesh into fragments, but I want to get the pieces to fly towards the camera and basically go splat as it hits the camera. Right now I'm using deflectors and gravity to control where the pieces go. Is there a better way of doing it? I know in Real Flow there's something that attracts all particles to it, is there something like that in Max?
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A Reactor physics solution could also be usefull.