Guys, Still kind of new to baking maps etc. Wondered if anyone can look at normal map and give me some tips as to what might be causing poor quality. I have separated out all elements of model so nothing so there is nothing close to each when capturing hp detail on lp meshes. The uv's have plenty of room and are not too…
Pretty sure its not the GPU. As I said the issue has been happening for years and I've had new hardware since then. Actually I'm only running Mudbox 2014. I originally thought it was a UV issue but as I said, it happens while using the default plane in mudbox or with my custom plane and fixed UVs where they are perfectly…
So I'm baking down a simple wooden chair but the seat and middle back section's normals are all out of whack. I've reset the Xform. Detached reattached. any ideas on what is going on?
Yeah first off let me just say that i don't have much exp. doing vehicles, so i'm going look at this from a different viewpoint, more of a general asset creation viewpoint you could say. Its worth bringing up that most car games do things a certain way, however i think its also good to look at issues like this with a fresh…
Hey Community :D , Its my first time in a forum and I hope I don't break any rules by just opening a new topic. If so please let me know for the future. In a nutshell: I am quite new to the 3D modeling world but I keep learning. For a group project (a game) I have to make some models. I made them partly in Blender and…
https://www.youtube.com/watch?v=GJwRdStPoyw Hi guys , in a quest to master the photoshop API , I made this tool in 3 Days ( i did debug it for 2 weeks ) So basically it's like an isometric map maker that use photoshop you can draw , postion with arrows and move layers without touching photoshop alot , and there's a…
Hello After baking complete light i get only diffuse texture without a shadows or light. When i am disabling visibility of highpoly model (which i dont have, just using lowpoly as hp), it gives me a black color texture What am I doing wrong?
hi everyone, i have baked my normals in Xnormals and i get this weird artifacts on my tires. My UV map is 2048 by 2048. AA at 2x. On the Normal map i included, on the bottom left is the UV space for the tires which all the 4 tires share the same uv space .
Hi guys I am new to this community and I'm loving it!!!:poly142:, I searched the forum and no thread that helped me to answer my question. Could you please say me what means to bake a texture? The only thing i know is that it is done to an AO, and how it improves my model? thx
I baked out my normal, AO, and height maps from hi to low poly in Marmoset. Now I've' imported all my meshes into a single Substance Painter file using an FBX and I could apply each of the the individual AO maps to the AO map layer or I could just add them as an additional layer for the diffuse texture layer. Any reason to…