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Baking normals problem.

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IIxDEATHxII polycounter lvl 4
hi everyone, i have baked my normals in Xnormals and i get this weird artifacts on my tires.
My UV map is 2048 by 2048. AA at 2x.
On the Normal map i included, on the bottom left is the UV space for the tires which all the 4 tires share the same uv space .

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