hi everyone, i have baked my normals in Xnormals and i get this weird artifacts on my tires.
My UV map is 2048 by 2048. AA at 2x.
On the Normal map i included, on the bottom left is the UV space for the tires which all the 4 tires share the same uv space .
Replies
how is your highpoly looking?
do you use a cage?
if you cant figure out the problem maybe some more informations will help me/us.