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Xnormal Bake

polycounter lvl 3
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bbhead polycounter lvl 3
Guys,

Still kind of new to baking maps etc. Wondered if anyone can look at normal map and give me some tips as to what might be causing poor quality.

I have separated out all elements of model so nothing so there is nothing close to each when capturing hp detail on lp meshes.
The uv's have plenty of room and are not too tightly packed.

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